It's been months since I've posted anything in this blog. My original intent was to stuff it full of autobiographical notes and comments about the creative process and how I do things. And maybe I will still do that if the spirit moves me.
But I think I'll try something else. I'd like to try writing a gaming blog, documenting an RPG that I'm planning to run. This is something I've tried before, a diary of a campaign; but this time instead of just writing up a synopsis of what happened, I want to write down my plans; what I intend to do with the game; what long-range plots I want to construct. And what the players do to my finely-considered plans.
I'm currently running two campaigns: a solo game in a heroic fantasy setting with my wife, Lute; and a public game loosely inspired by Josie and the Pussicats and other Saturday morning cartoons, that I run with our usual Sunday group. The Sunday game has been running out of steam and I was thinking of running a Supers campaign to replace it.
I gave the group a prospectus listing a half dozen different types of Supers settings and asked them to vote on which ones they would like to play, ranging from traditional Four Color Comic Book Heroes to Angstful Mutants to Dark-n-Gritty. The option that has the most support is one I called "Secret Heroes". In this setting, the existence of super-powers isn't generally known to the public. No code-names, no costumes, no capes; at least not to start with. The characters have recently discovered that they have Powers and Abilities above those of Mortal Men and that there are others like themselves. Now they must decide how they intend to use those powers.
I intend the campaign to be dark with lots of conspiracies and ulterior motives and things. Whether or not I can keep the tone serious is up for grabs. I have an unfortunate tendency towards farce in the best of situations, and this group skews Chaotic Silly in alignment.
We'll see how it goes...